Early reaction to the game was widely negative, generally as a result of Dante's visual redesign and the drastic change in the tone of his character nevertheless, DmC received positive reviews from critics upon release, but less favorable reception among fans. Capcom chose Ninja Theory to develop the game, assisting them to ensure that gameplay was reminiscent, but distinct, compared to previous titles. The re-imagination of the Devil May Cry series was requested by Capcom, resulting in a total reboot. The game also introduces "Angel Mode" and "Demon Mode", which are modifiers to Dante's moveset. Players can use Dante's iconic sword, Rebellion, and signature handguns, Ebony and Ivory, as well as a variety of other melee weapons and firearms to defeat enemies. He is reunited with Vergil, his twin brother, who enlists his help slaying powerful demons, culminating in a fight against Mundus, the demon king who murdered Dante's mother and condemned his father to eternal banishment and suffering. Dante is a Nephilim, the child of an angel and a demon. The game's story focuses on the player character Dante, a young drifter who secretly hunts demons, who live among and rule over humans. Announced in late 2010 during the Tokyo Game Show, the game is set in a parallel universe to the mainline Devil May Cry series. Released in January for PlayStation 3, Xbox 360, and Windows, it is a reboot of the Devil May Cry series. DmC: Devil May Cry is a 2013 action-adventure game developed by Ninja Theory and published by Capcom.
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